So it takes the damage listed in your inventory screen, and does 110%. Magic Missile then comes into effect, and deals damage specified it by its spell effect, listed as 110% under the skill. That is a 2.1 multiplier (shifting it from % to decimals, and treating it as a 100% increase) Each point of intelligence boosts damage by 1%. The intelligence percentage works like this. This is a key factor to increasing your total damage output, as it gets magnified by all other damage multipliers (spells, int, skills). +damage items, such as rings, increase this base damage. But the spell amplifies the damage more, as it starts with more. So they may do 15 damage, but only 0.65 times per second. This is why 2 hand weapons are often favored. The weapon damage is the actual damage the weapon has, not DPS. This is what your weapon reports as DPS, the other stats are there, but in the small print. Lets take a look at Magic Missile, and a wand (weapon or axe) with a 8-12 damage range, once per second, this results in an average 10 DPS. And weapon attack speed factors into your casting speed. For example Magic Missle does 110% of your weapon damage, as arcane damage. No longer are casters fairly equipment independent.Īll offensive skills have their damage based on the weapon you have equipped. It isn't just a “stat stick” with bonuses on it. Unlike in D2, a wizard cares deeply about his weapon. This is my understanding of how damage works, how it interacts with spells, intelligence, +damage, elemental damage, etc. Here is a guide on Wizard spells and damage submitted by Saiph.
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